Epic Games gave me some private one on one tutoring to get me going and my first project was to make a camera dolly that you could ‘drive.’ I also had a 3D scan of myself and I wanted to me a playable character. I had been developing plugins for Maya and Cinema 4D, but Unreal Engine is a completely different animal.
Matt Workman: The first challenge was learning how a game engine works. The fun part is that I can combine the best of video games like Minecraft Creative and Fortnite Creative with the 3D applications like SketchUp, Cinema 4D, etc.ī&a: What were some of the very specific challenges of implementing different ‘systems’? For example, how do you implement a dolly with track to make it act like that, or how do you incorporate the realistic lights? In video games you use WASD and the Mouse or a Game Pad (we support both) and most children can figure it out in seconds. The simple task of moving a 3D camera around a viewport is not immediately intuitive. I’ve used almost every 3D animation program for previs and all of them have a steep learning curve. While it is technically a game made with Unreal Engine and sold on Steam, it is really an app that uses familiar ‘game mechanics.’ Matt Workman: My main goal with Cine Tracer is to make it simple to learn and fun to use/play. After a few weeks of tinkering I was hooked with being able to work in real time and I spent the last year of my life dedicated to building what is now Cine Tracer.ī&a: Can you describe, from an overall point of view, how a player plays Cine Tracer? What things did you keep considering, as you’ve been developing it, to make sure it stayed fun, and like a game? It did really well, for a very niche market, but the high prices of the DCC kept it from being main stream.Ībout a year and a half ago Epic Games approached me and asked if I would be interested in porting Cine Designer into Unreal Engine. Five years ago I stared a company called Cinematography Database and sold a Cinema 4D previs plug-in called Cine Designer. One day I decided that I wanted to be able to my own ‘Production Previs’ and I started to work in SketchUp and Maya.
Matt Workman: I worked as a commercial cinematographer in NYC for 10 years and by the end, I was working a lot VFX heavy projects. Here Matt outlines exactly what Cine Tracer is, why he built it, and why the ‘game’ is already being utilized for actual production planning.ī&a: Why did you make Cine Tracer? What was it in your previous work or wish list for a game that made you jump into it?
Cine tracer crack simulator#
That’s what Matt Workman, the founder of Cinematography Database, has also done with Cine Tracer, a real-time cinematography simulator made in Unreal Engine and available on Steam. These tools and techniques are being directly used on television, commercials, and films – the best tools replicate the real-world cinematography experience. There’s a lot of buzz about virtual production and real-time game engines right now. #vfxtoolsweek is brought to you by cineSync. Get in there and visualize real-world filmmaking now.